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Openhood Games

the latest news about our indie game studio.

Senlima Knight - Guiding trail

Let’s beat the dangerous ghosts…

Senlima Knight - Beware the wolves

Going down the stairs…

Senlima Knight - UI Animation - Pause

Every game requires at least some user interface element, Senlima will not be different.

Want to pause the game to respond a phone call? You will need a pause screen.

We’re working on the various user interface element animations, but we can already show you our progress:

Senlima Knight - Hard Traps

Traps are dangerous, but some more than others.

Will you be able to control your knight without falling or being hit by the fireballs?

Senlima Knight - Slashing Barrels Video Preview

The last time we’ve shown some animation of the main character, now it’s time for him to interact with the surrounding elements.

Let’s slash some barrels!

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Senlima Knight - Animation

Another day, another preview:

Jumping and using sword

Senlima Knight - Upcoming Game Preview

After our previous IOS game experiment Gnomath, we decided to go further and this time create a 3D game for both children and adults.

This time you’re playing a knight lost in a dangerous dungeon filled with traps, ghosts, and other enemies. Your journey will be filled with mazes and numerous loot to collect!

We’re thrilled to share with you some early screenshot. Be sure to click on the thumbnails to see the pictures in higher definition.

First level wireframe
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