Exostation - Devlog 4
Another week, another batch of new elements implemented.
Some of the planets you will have to live on have no atmosphere, in order to protect your buildings from dangers we added energy shields!
Another week, another batch of new elements implemented.
Some of the planets you will have to live on have no atmosphere, in order to protect your buildings from dangers we added energy shields!
This week, we worked on improving some of the game mechanics: transport ships are moving produced resources between buildings. For example when food is produced by a farm, a ship will move it to either the command center or housing.
Adding more gameplay behaviors: time control, more details on buildings, population management, worker assignments, neighbors bonuses and penalties.